CV

SOLO EXHIBITIONS

Progress - Galería Dos Topos, León, Gto., México; 17 Works; 2018 (info)

GROUP EXHIBITIONS

2019 (Planned)

TBD - Georgetown Art Center, Georgetown, TX

2018

The People's Gallery - Austin, TX (catalog)

West Austin Studio Tour - Blue Genie, Austin, TX

Tomo 002 - Trámite, Querétaro, México

East Austin Studio Tour - East Side Collective, Austin, TX

2017

La Catrina Summer Meltdown Showcase - The Belmont, Austin, TX

West Austin Studio Tour - Blue Genie, Austin, TX

ESC Summer Design Party - East Side Collective, Austin, TX

First Friday Art Walk (Featured) - Art Connections Gallery, Bastrop, TX

East Austin Studio Tour - East Side Collective, Austin, TX

ESC Spring Design Party - East Side Collective, Austin, TX

2016

Milk + Cereal Gallery Opening - Milk + Cereal Gallery, Austin, TX

East Austin Studio Tour - East Side Collective, Austin, TX

ESC Fall Design Party - East Side Collective, Austin, TX

PRESS

Market Cafe Mag - Issue 3, Feb 2018 (link)

How to Hack a Painting - OpenSource.com 2018 (link)

Autonomous Art - SciArt Magazine, Dec 2015(link)

PRESENTATIONS

How to Hack a Painting - Strange Loop 2017, St. Louis, MO (video)

EDUCATION

B.S. Computer Science - University of Texas at Austin, 2010

ARTIST STATEMENT

My work focuses on the creation of generative processes. For each new work, I design a custom algorithm capable of generating a sequence of unique, but aesthetically related images. The algorithms I craft borrow patterns observed from the natural world, repurposing and remixing them to explore the sensations they evoke.

The interplay of randomness and structure is particularly intriguing to me. The natural world is filled with the collision of these two forces, and the results are worth examining in detail. Generative artwork is particularly well suited for this examination. While algorithms are obviously well suited for studying patterns and organization, computers are also a surprisingly excellent source of randomness. My best work strikes a careful balance between these elements, resulting in a program that is a loose let of guidelines rather than an explicit description of an image.